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    • The Eternal Quest >
      • Volume 1: Shadows of the Wondrisil >
        • Chapter 1: The Crypt
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        • Chapter 3: Worlds Unknown
        • Chapter 4: Unusual Meetings
        • Chapter 5: Sinkshaft
        • Chapter 6: Reunions
        • Chapter 7: Holy Water
        • Chapter 8: Sapphire
      • Appendix A: Blood and Water >
        • Chapter 9: Talfin's Return
        • Chapter 10: Talfin's Schemes
        • Chapter 11: Talfin's Investigations
        • Chapter 12: Talfin's Victory
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        • Chapter 14: The Fond'sar
        • Chapter 15: Transformations
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        • The Continent of Calsin
        • Donisil
        • Gorktindin
        • Tifingor
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        • Aqahartis
        • Avians
        • Dwarves
        • Dark Elves
        • High Elves
        • Humans
        • Orcs
      • Secondary Races >
        • Crysilin
        • Dragons
        • Fairies
        • Firingar
        • Frostingar
        • Genies
        • Giants
        • Gnomes
        • Imps
        • Merfolk
        • Nymphs
        • Ogres
        • Orclings
        • Rootwalkers
        • Trolls
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      • Beasts >
        • International Threat Levels
        • Cyclopes
        • Gargoyles
        • Goblins
        • Hobgoblins
        • Minotaurs
        • Pixies
        • Satyrs
        • Vampires
        • Werewolves
        • Zombies
      • Gods >
        • The Deity Council
        • Burnisuld
        • Creator Deity
        • Dararma
        • Elementals
        • Hinchipol
        • Nubierd
        • Persphone
        • Pure Spring
        • Sarcil
        • Sorosin
        • Thornsaldsarn
        • Tirronfin
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        • Second Realm: The Dark Realm
        • Third Realm: Torsorn
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        • Sixth Realm: Lorcisor
        • Seventh Realm: Besdir
        • Eighth Realm: Peris
        • Ninth Realm: Athiseron
        • Tenth Realm: Vegol
        • Eleventh Realm: Nothingor
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Burnt Sienna

Power granted: The ability to phase through objects.

Personality: Only a handful of burnt sienna Stonewielders have ever been born, though all of them have been incredibly relaxed individuals, very go-with-the-flow personalities.

Weaknesses: While in their phased state, burnt sienna Stonewielders cannot harm physical material. They are, however, still vulnerable to a number of energy attacks.

Rarity: 5

Notes:
- Only three Stonewielders throughout history have been recorded as having this ability.
- In all cases, the Stonewielders in question were killed prematurely due to overconfidence in battle.
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