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        • Chapter 6: Reunions
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          • Chapter 9: Talfin's Return
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      • Volume 2: Beings of Light >
        • Chapter 13: The Lodge
        • Chapter 14: The Fond'sar
        • Chapter 15: Transformations
        • Chapter 16: Refuge
        • Chapter 17: Mountains and Plains
        • Chapter 18: The Hunter
        • Chapter 19: The Hunted
        • Chapter 20: Elsinor
        • Chapter 21: Wondrisil Return
        • Chapter 22: Pixie Dust
        • Chapter 23: A Time to Die
        • Chapter 24: A Time to Survive
        • Appendix B: Elements of Glory >
          • Chapter 25: Waves
          • Chapter 26: Wind
          • Chapter 27: Light
          • Chapter 28: Flames
        • Appendix C: Protectors of the Realm >
          • Chapter 29: The Mark of a Hunter
          • Chapter 30: A Tribute to a God
          • Chapter 31: Lessons on the Realms
          • Chapter 32: A Test of Worth
      • Volume 3: Creatures of Darkness >
        • Chapter 33: Ash
        • Chapter 34: Cages
        • Chapter 35: Blockades
        • Chapter 36: Tracks
        • Chapter 37: Negotiations
        • Chapter 38: Reconciliation
        • Chapter 39: Preparations
        • Chapter 40: The Invasion of Nettingo
        • Chapter 41: Recovery
        • Chapter 42: Breakout
        • Chapter 43: Reinforcements
        • Chapter 44: Desolation
        • Appendix D: Blood Moon Rising >
          • Chapter 45: Realm of Blood
          • Chapter 46: Trial by Combat
          • Chapter 47: Battle of the Gods
          • Chapter 48: Shield of the Realms
        • Appendix E: Shaft of Fire >
          • Chapter 49: Fortresses
          • Chapter 50: Revelations
          • Chapter 51: Controllers
          • Chapter 52: Sheep
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        • Chapter 53: Ruin
        • Chapter 54: Rivers
        • Chapter 55: Ghosts
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      • Known Realms >
        • An introduction
        • First Realm: Calsin
        • Second Realm: The Dark Realm
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        • Fourth Realm: Firengot
        • Fifth Realm: Nisentil
        • Sixth Realm: Lorcisor
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        • Tenth Realm: Vegol
        • Eleventh Realm: Nothingor
      • Misc. >
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      • Emergency Handbook >
        • Table of Contents
        • 1. Zombies
        • 2. Vampires
        • 3. Asteroid
        • 4. Plague
        • 5. Baseball Games!!!
        • 6. Weather
        • 7. Alien Invasion
        • 8. Nuclear Fallout
        • 9. The Rise of Non-Sentient Lifeforms
        • 10. Robots
        • 11. Supernatural Disastor
        • Appendix
  • Contact
  • News
  • About
  • Online Content
    • The Eternal Quest >
      • Volume 1: Shadows of the Wondrisil >
        • Chapter 1: The Crypt
        • Chapter 2: Living Text
        • Chapter 3: Worlds Unknown
        • Chapter 4: Unusual Meetings
        • Chapter 5: Sinkshaft
        • Chapter 6: Reunions
        • Chapter 7: Holy Water
        • Chapter 8: Sapphire
        • Appendix A: Blood and Water >
          • Chapter 9: Talfin's Return
          • Chapter 10: Talfin's Schemes
          • Chapter 11: Talfin's Investigations
          • Chapter 12: Talfin's Victory
      • Volume 2: Beings of Light >
        • Chapter 13: The Lodge
        • Chapter 14: The Fond'sar
        • Chapter 15: Transformations
        • Chapter 16: Refuge
        • Chapter 17: Mountains and Plains
        • Chapter 18: The Hunter
        • Chapter 19: The Hunted
        • Chapter 20: Elsinor
        • Chapter 21: Wondrisil Return
        • Chapter 22: Pixie Dust
        • Chapter 23: A Time to Die
        • Chapter 24: A Time to Survive
        • Appendix B: Elements of Glory >
          • Chapter 25: Waves
          • Chapter 26: Wind
          • Chapter 27: Light
          • Chapter 28: Flames
        • Appendix C: Protectors of the Realm >
          • Chapter 29: The Mark of a Hunter
          • Chapter 30: A Tribute to a God
          • Chapter 31: Lessons on the Realms
          • Chapter 32: A Test of Worth
      • Volume 3: Creatures of Darkness >
        • Chapter 33: Ash
        • Chapter 34: Cages
        • Chapter 35: Blockades
        • Chapter 36: Tracks
        • Chapter 37: Negotiations
        • Chapter 38: Reconciliation
        • Chapter 39: Preparations
        • Chapter 40: The Invasion of Nettingo
        • Chapter 41: Recovery
        • Chapter 42: Breakout
        • Chapter 43: Reinforcements
        • Chapter 44: Desolation
        • Appendix D: Blood Moon Rising >
          • Chapter 45: Realm of Blood
          • Chapter 46: Trial by Combat
          • Chapter 47: Battle of the Gods
          • Chapter 48: Shield of the Realms
        • Appendix E: Shaft of Fire >
          • Chapter 49: Fortresses
          • Chapter 50: Revelations
          • Chapter 51: Controllers
          • Chapter 52: Sheep
      • Volume 4: Citizens of Ash >
        • Chapter 53: Ruin
        • Chapter 54: Rivers
        • Chapter 55: Ghosts
        • Chapter 56: Escapes
        • Chapter 57: Return
  • Store
    • The Eternal Quest
    • Apocolyps Squad
    • Apocolyps Squad II
  • Lore
    • The Eternal Quest >
      • Maps >
        • The Continent of Calsin
        • Delsinar
        • Dirnor
        • Distisil
        • Donisil
        • Elsinor
        • Istinis
        • Notirot
        • Sintison
        • Sournous
        • Taninor
        • Tifingor
        • Tornor
      • Primary Races >
        • Aqahartis
        • Avians
        • Dwarves
        • Dark Elves
        • High Elves
        • Humans
        • Orcs
      • Secondary Races >
        • Crysilin
        • Dragons
        • Fairies
        • Firingar
        • Frostingar
        • Genies
        • Giants
        • Gnomes
        • Imps
        • Merfolk
        • Nymphs
        • Ogres
        • Orclings
        • Rootwalkers
        • Trolls
        • Wondrisil
      • Beasts >
        • International Threat Levels
        • Cyclopes
        • Gargoyles
        • Goblins
        • Hobgoblins
        • Horclops
        • Korcats
        • Minotaurs
        • Phoenix
        • Pixies
        • Satyrs
        • Slavs
        • Theocars
        • Vampires
        • Werewolves
        • Zombies
      • Gods >
        • The Deity Council
        • Demigods
        • Burnisuld
        • Creator Deity
        • Dararma
        • Elementals
        • Fifthala
        • Hinchipol
        • Nubierd
        • Persphone
        • Pure Spring
        • Sarcil
        • Sorosin
        • Thornsaldsarn
        • Tirronfin
      • Known Realms >
        • An introduction
        • First Realm: Calsin
        • Second Realm: The Dark Realm
        • Third Realm: Torsorn
        • Fourth Realm: Firengot
        • Fifth Realm: Nisentil
        • Sixth Realm: Lorcisor
        • Seventh Realm: Besdir
        • Eighth Realm: Peris
        • Ninth Realm: Athiseron
        • Tenth Realm: Vegol
        • Eleventh Realm: Nothingor
      • Misc. >
        • Elven High Families
    • Apocolyps Squad >
      • Emergency Handbook >
        • Table of Contents
        • 1. Zombies
        • 2. Vampires
        • 3. Asteroid
        • 4. Plague
        • 5. Baseball Games!!!
        • 6. Weather
        • 7. Alien Invasion
        • 8. Nuclear Fallout
        • 9. The Rise of Non-Sentient Lifeforms
        • 10. Robots
        • 11. Supernatural Disastor
        • Appendix
  • Contact

Eleventh Realm: Nothingor

Excerpt from "A Dissertation on the Realms," by H.R.M. Thansor.

Chapter 17, introduction.
"The most recently discovered of all the realms, Nothingor is the realm that we by far know the least about. In fact, if any other realms are ever discovered, it will undoubtedly be placed in the realm order prior to Nothingor, simply because, if we knew any less about the realm, we wouldn't know it existed at all.

When the Wizarding Academy was first founded, human scholars scoured as many ancient ruins as they could find, trying to find artifacts and ancient writings to popular the fast archive rooms that they built. Perhaps that was a bit lofty of them, but their enthusiasm can hardly be faulted. In the process of this search, deep in a cave in the Vamsick Desert, a large crystal was discovered. A light pink color, about five feet long and three feet thick, it was mistaken for a diamond and given the name Nothingor as a joke. The thought was that, despite the fact that it was likely worth a fortune, no one on the continent would be able to afford it, and thus, it was worth nothing. The crystal was brought back to the academy, where it was studied for a short time before being placed into the vault among the countless other artifacts.

It wasn't until a few short years ago, perhaps fifteen, that a particularly intrusive student broke into the archives and tried to steal several ancient, magical artifacts. His quest was shortened by the fact that, upon stumbling across the Nothingor crystal, he could see swirling images inside it. He turned himself in, and the crystal was drug back out for study. The images, not recorded the first time the crystal was seen, were eventually determined to be reflections from a distant realm.

Many a wizard has sat and stared into the depths of that crystal, trying to figure out the mysterious patterns and images. There are certainly theories, but all that is known for certain is that the reflections are, indeed, from another realm and not simply reflections from somewhere in Calsin. Additionally, the amount of movement is likely associated with some sort of civilization, throngs of people moving back and forth, as they wax and wane similarly to the flow of traffic through a normal city over the course of the day. More than that simply can't be determined, leaving this as one of the greatest mysteries the Realm Mages face to this day."
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