Most of the races throughout Calsin are amplified or known for their magic. Humans, unlike any of the other species, are defined by it. There are very few humans that haven't developed magical talents of one form or another, which comes in part from their ability to tap into a latent magical field that fills the world. Despite being enslaved for the vast majority of their time in Calsin, the humans have since grown into quite a force to be reckoned with. While they seem more or less average when compared with other species, this mediocrity has forced them to become a species willing to adapt to anything... and strike back when they know the time is right.
What god created the humans to begin with has long been lost to time. All that is known is that humans were born in the modern country of Donitor, behind the protective mountain range that hides the secluded country from the rest of the world. A great civilization rose, ignorant of the wars being fought beyond the mountain range. Literacy became the foremost pursuit of this culture, as it dedicated itself to exploring books and knowledge. Eventually, as the humans grew in knowledge, they managed to discover the existence of gods and other celestial beings. A group of knowledge-seekers, calling themselves wizards, invited one of the powerful beings to come visit them. The being, a god known as Hinchipol, gladly came to the growing civilization in the hope of becoming its patron. However, a number of dark wizards used their knowledge to trap the god there, performing a ritual that killed the young deity. The resulting explosion created a permanent magical field that, due to the nature of the death, only humans could tap into. While this should have made them a truly terrifying and powerful civilization, the very wizards responsible for the death of Hinchipol in the first place began experimenting with dark magic, and accidentally created both werewolves and vampires. The resulting plague drove the species across the mountains, where they were subsequently enslaved.
Height: - 5-6 feet
Unusual Characteristics: - An unnatural tendency to create the very things that result in their destruction.
Coloring: - Pasty white to dark brown. Other colors have been reported, but most of these are the results of magical experiments.
Lifespan: - 70-80 years
Magic: - Humans can access the residual magical field leftover from Hinchipol's death. Depending on their affinity with the field, humans can use this power to do nearly anything imaginable.
Worshiped gods: - No central deity. Along with their ability to adapt to nearly any situation, humans also have a tendency to latch onto anything they see that's shiny and start worshiping it.
Other notes: - The human magical orders are some of the most complex among all of Calsin's species, due greatly to the flexibility of their magic compared to other races. In short: - Sorcerers: Humans with an unusually powerful affinity to the magical field. When Hinchipol died, it is said that some parts of his body remained intact, taking on the form of various mundane objects. These body parts, while not sentient, will often seek out sorcerers and help them focus the powerful currents swirling through them. - Warlocks: While none of the other gods of the world particularly wanted to wind up like Hinchipol, many of them recognized the potential power of the species as they began to develop their magical powers. As such, a large number will often choose champions from among the humans, endowing them with even more power than is usually given. That said, those same deities can select members of other races as well, sometimes with surprising success, but the human magical field often leads to smoother connections between the mortal and celestial. - Wizards: Humans who have studied the ancient texts and devoted their entire lives to the magical arts. Rather than a general label, "Wizard" is a rank granted only to those who have passed through the wizarding academy in Distisil. - Magicians: Humans who have studied the magical arts, but have not yet been granted the rank of wizard. All students at the wizarding academy hold this rank, while many others across Calsin call themselves magicians as well, despite low or poor former training. - Witches: Both male and female, witches are practitioners of the magical arts with no formal training. Distisil has thousands of small witch communities, where magical techniques and methods are passed down from one generation to the next. As such, the abilities from one witch to another vary immensely. Some are barely able to cast small fire spells, while others, through generations of reckless experimenting, have managed to come up with spells more powerful than any that the wizarding academy itself has been able to produce. - Demigods: The second-most powerful of the magical orders, demigods are beings that have been born of the gods themselves. Once more, humans are typically chosen for this role because of their affiliation with the magical field, but demigods can be born of any sentient race. Often, the god will only take on mortal form and have children when they know that a great threat is on the horizon (though it's not unheard of for the gods to simply do it for the sake of it). Their power is typically on a tremendous scale, giving them the ability to perform fantastic feats. - Hinchforms: The technical term for a god taking on the flesh of a mortal being. Hinchforms are most often used to create demigods, and as such are nearly always male (so the god doesn't have to remain on Calsin for an extended length of time until the child is born). Very rarely will a Hinchform ever do anything beyond simply producing children, they often keep their existence secret for fear that someone will try to find a way to kill them.