Perhaps one of the saddest species in all of Calsin, the orclings are servants to the orcs, tiny creatures bound to their bloodthirsty masters. They serve to sculpt the only infrastructure seen in any of the orc countries, repairing and building up fortresses for different orcs to inhabit. Unlike gnomes or ogres, the orclings are very aware of their slavery, and do their best to fight it.
The orclings were created shortly after the orcs were pushed across the mountains. The orcs split into three countries and went to war, but it soon became obvious that, with three orcish countries in the mix, there weren't any cities that had been previously built that they could conquer and occupy. For a period of nearly fifty years, the orcs subsequently broke off their internal battle and prayed to Nubierd for a solution. Eventually, they gave up waiting and sent out a small party that captured several dark elven mages, along with a handful of goblins. The mages were able to fuse together the goblins with several unwilling orc prisoners, creating the first orclings. The mages then performed a ritual that bound the orclings to any and all orcs through the use of blood magic. Attempting to disobey orders would result in their instant death. Safeguards were then put in place, so that the orclings could only be ordered to build cities, not used for attack or defense purposes.
Height: - 1-2 feet
Unusual Characteristics: - Tiny bodies, and long and spindly limbs.
Coloring: - Green.
Lifespan: - 10-20 years.
Magic: - None observed. Blood magic was cut out of them in the transformation process.
Worshiped gods: - None. The orclings believe in Nubierd, but view him as a devil figure for sending the dark elf scientists to the orcish nation.
Other notes: - During their creation, the dark elf mages suggested removing their intelligence, to make it harder to rebel. The orcs shot this down, though, claiming that intelligence would allow them to build better castles and fortresses. As such, every single orcling is completely sentient, able to complain about his or her situation to any explorers who make it that far. - Only a handful of orclings have ever managed to break their curse, and all have done so with the help of wizards or sorcerers who managed to sneak into the country. All of them have subsequently proven themselves extremely intelligent beings, often going to work at the wizarding academy or helping design some of the more complicated infrastructure around Calsin. - While limited success has been achieved in breaking small numbers of orcling bonds, the process is extremely complicated, and all attempts to do so on a larger scale have been met with failure.