When humans were first born into Calsin, the great god Hinchipol was among the first to offer his services to the new race. He helped them found their society, survive in the harsh wilderness, and gave them ample amounts of magic to experiment with. It is said that many other gods mocked him for this move, though he persisted in helping the fledgling race.
In true human form, a large group of wizards bonded together and cast a powerful spell, targeting Hinchipol himself. The god was killed after a long and arduous battle with his minions, and soon perished. However, as he died, he gave one last gift to his beloved species: The magical field that permeates Calsin. To this day, any and all humans are able to draw on the field, partaking in his sacrifice so many years earlier.
However... This isn't the whole story. Though it did not become known until many years later, when Hinchipol died, his body was broken into eight pieces. His head, his intellect, became the magical field. The other seven pieces were subsequently condensed into artifacts, later appearing to specific humans to whom Hinchipol wished to grant great and mighty powers. These people became known as sorcerers and sorceresses, and and are widely known as some of Calsin's most powerful individuals to this day.
Each artifact has a distinct focus, representing a specific portion of Hinchipol's personality, and are subsequently given to humans who embody their particular disposition.
The Pendant: Given to followers, those who will seek fame and glory for others. The Crown: Given to leaders, those able to make wise and calculated decisions. The Cape: Given to those with the utmost respect for life, who seek to see none perish unjustly. The Eye: Given to those bent on destruction, who will topple entire nations to set the scales back. The Lantern: Given to those who seek knowledge, who will go to the ends of the world to solve any mystery. The Goblet: Given to those of great kindness, who seek to reward charity and foster hope and love. The Ring: Given to those bent on power, who will stop at nothing simply to become the best at whatever they do.
These artifacts grant incredible and impossible power to those who wield them, making them the envy of nations. However, it should be noted that artifacts can reject their wielders, if their personality or mission begins to deviate from the artifact's own goals. If this happens, it's possible for another artifact to select them, though this isn't a particularly likely occurrence.
It should also be noted that only one sorcerer or sorceress can exist for each artifact at a given time. In addition, not all artifacts have to be in use at any time. There have been periods in Calsin's history when all seven were in use, and other periods when no sorcerers walked the continent. They are still largely not understood, and likely will remain that way for many years to come.