Much debate has been spent over whether to classify werewolves as beasts or simply a form of sentient life. While no official council has ever been held on the decision, they are consistently ranked by the annual threat council, and thus, are considered beasts by most experts.
The werewolves were originally created by humans in Donitor, before the race spread out to mingle with the rest of civilization. Dark magic, born from the death of the god Hinchipol, allowed for the creation of vampires. In the ensuing battle as vampires took over the country, several wizards used their powers in an attempt to create a cure. Their attempts failed miserably, and resulted in the creation of a disease. Upon infection by this disease, any sentient species gains the ability to transform into a wolf, though at the cost of their sanity. The only place that werewolves are allowed to live freely is in Donitor, as vampires are immune to the disease.
Height: - 3-4 feet upon transformation
Characteristics: - Contrary to popular belief, werewolves can transform anytime after the sun has set, as their transformation is linked closely with the Dark Realm. - Infection is not as easy as simply being bitten. A werewolf must transform into wolf form and then undergo a particular ritual (known as the Blood Right), upon which it will be granted the ability to infect anyone it bites.
Weaknesses: - While in wolf form, the werewolf has no inherent sanity, and will react the same way an ordinary wolf might. - After a werewolf has undergone the Blood Right, successfully bitten someone, and transformed back, they will be in an extremely weak state for up to a month. This fact prevents most werewolves from simply going out and infecting everyone. - After a person has been bitten by the werewolf, unlike vampirism, it is possible to seek a physician and receive a cure, as long as it is done within a certain amount of time.
Other notes: - There are several different varieties of werewolf, all of which have slightly varying characteristics. - Common werewolf: Well over 95% of werewolf populations. See above. - Hellish werewolf: These typically stand about five feet tall following transformation, and use a form of blood magic to lay waste to whatever they happen to be attacking. Created when a common werewolf is struck by dark magic, particularly that of pixies or dark wizards. - Vampiric werewolf: These are weak and sickly beasts, indeed. Upon transforming, the wolves will appear mangy and skeletal, and will often not stand more than a few feet tall. Occurs when a vampire bites a werewolf (not the other way around). - Mythic werewolf: Every time these creatures are struck by moonlight, they transform (once per night). Rather than shifting between sentient race and wolf, though, they simply transform into something. They might transform from an aqahartis into a wolf, then the next night transform into an elf. In this process, they can change genders, size, almost nothing is off-limits. There are even reports of mythic werewolves temporarily transforming into gods. However, because of the inherent danger of transforming into something edible and being killed before regaining sentience (or transforming into a creature that can't survive in their current habitat), most mythic werewolves take extreme care to avoid stepping outside at night under any circumstances. It is unknown how these creatures are formed, though the influence of Dararma is suspected.